Chess Wiki
Chess Endgames Wiki
Practical endgame methods, theoretical positions, critical squares, and winning or drawing plans.
Active King in Rook Endings: Essential Technique and Plans
Study Active King in Rook Endings from Lucena bridge-building; count the tempo, test Kg7 and verify the exact result boundary.
EndgamesBishop-Pair Endgames: Essential Technique and Plans
Study Bishop-Pair Endgames from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.
EndgamesBishop Pawn and King: Essential Technique and Plans
Study Bishop Pawn and King from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.
EndgamesBishop versus Knight Endings: Essential Technique and Plans
Study Bishop versus Knight Endings from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.
EndgamesBishop versus Pawns: Essential Technique and Plans
Study Bishop versus Pawns from same-color bishop ending; count the tempo, test Bd3 and verify the exact result boundary.
EndgamesChecking from Behind: Essential Technique and Plans
Study Checking from Behind from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesConnected Passed Pawns: Essential Technique and Plans
Study Connected Passed Pawns from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.
EndgamesConverting an Extra Pawn: Essential Technique and Plans
Study Converting an Extra Pawn from king-and-pawn geometry; count the tempo, test Kc1 and verify the exact result boundary.
EndgamesCorresponding Squares: Essential Technique and Plans
Study Corresponding Squares from promotion race and tempo; count the tempo, test e5 and verify the exact result boundary.
EndgamesCut-Off King in Rook Endings: Essential Technique and Plans
Study Cut-Off King in Rook Endings from Lucena bridge-building; count the tempo, test Kf8 and verify the exact result boundary.
EndgamesDefending a Pawn Down: Essential Technique and Plans
Study Defending a Pawn Down from king-and-pawn geometry; count the tempo, test Kd7 and verify the exact result boundary.
EndgamesEndgame Move-Order Decisions: Essential Technique and Plans
Study Endgame Move-Order Decisions from king-and-pawn geometry; count the tempo, test d5 and verify the exact result boundary.
EndgamesExchanging into a Won Endgame: Essential Technique and Plans
Study Exchanging into a Won Endgame from king-and-pawn geometry; count the tempo, test d5+ and verify the exact result boundary.
EndgamesFortress in Chess Endgames: Essential Technique and Plans
Study Fortress in Chess Endgames from king-and-pawn geometry; count the tempo, test Kc3 and verify the exact result boundary.
EndgamesFortress in Queen Endings: Essential Technique and Plans
Study Fortress in Queen Endings from queen against rook coordination; count the tempo, test Rg7 and verify the exact result boundary.
EndgamesFour Rook Endgame Principles: Essential Technique and Plans
Study Four Rook Endgame Principles from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesKey Squares in Pawn Endgames: Essential Technique and Plans
Study Key Squares in Pawn Endgames from promotion race and tempo; count the tempo, test Kf2 and verify the exact result boundary.
EndgamesKing Activity in Endgames: Essential Technique and Plans
Study King Activity in Endgames from king-and-pawn geometry; count the tempo, test d5 and verify the exact result boundary.
EndgamesKing and Pawn versus King: Essential Technique and Plans
Study King and Pawn versus King from king-and-pawn geometry; count the tempo, test Kd5 and verify the exact result boundary.
EndgamesKnight and Rook Pawn: Essential Technique and Plans
Study Knight and Rook Pawn from Lucena bridge-building; count the tempo, test Rxd8 and verify the exact result boundary.
EndgamesKnight Endgame Outpost: Essential Technique and Plans
Study Knight Endgame Outpost from bishop-versus-knight coordination; count the tempo, test Ne3 and verify the exact result boundary.
EndgamesKnight versus Pawns: Essential Technique and Plans
Study Knight versus Pawns from knight against connected pawns; count the tempo, test Kf2 and verify the exact result boundary.
EndgamesLucena Position: Essential Technique and Plans
Study Lucena Position from Lucena bridge-building; count the tempo, test Kh7 and verify the exact result boundary.
EndgamesMinor Piece and Pawn versus Rook: Essential Technique and Plans
Study Minor Piece and Pawn versus Rook from Lucena bridge-building; count the tempo, test Kg7 and verify the exact result boundary.
EndgamesOpposite-Color Bishop Endings: Essential Technique and Plans
Study Opposite-Color Bishop Endings from opposite-color bishop drawing resources; count the tempo, test Bf4 and verify the exact result boundary.
EndgamesOpposite-Side King Activity: Essential Technique and Plans
Study Opposite-Side King Activity from king-and-pawn geometry; count the tempo, test Kc6 and verify the exact result boundary.
EndgamesOpposition in Chess King Endgames
Learn direct, distant, and diagonal opposition, connect it to key squares and zugzwang, understand when side to move matters, and practise king-and-pawn endings.
EndgamesOutside Passed Pawn: Essential Technique and Plans
Study Outside Passed Pawn from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.
EndgamesPassed Pawns: Create, Push, and Stop Them
Learn what makes a pawn passed, the difference between protected, connected, and outside passers, when to push, how to blockade, and where kings and rooks belong.
EndgamesPawn Breakthrough: Essential Technique and Plans
Study Pawn Breakthrough from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.
EndgamesPawn Endgame Calculation: Essential Technique and Plans
Study Pawn Endgame Calculation from promotion race and tempo; count the tempo, test e5 and verify the exact result boundary.
EndgamesPawn Race Calculation: Essential Technique and Plans
Study Pawn Race Calculation from promotion race and tempo; count the tempo, test d4+ and verify the exact result boundary.
EndgamesPhilidor Position: Essential Technique and Plans
Study Philidor Position from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.
EndgamesProtected Passed Pawn: Essential Technique and Plans
Study Protected Passed Pawn from promotion race and tempo; count the tempo, test e4 and verify the exact result boundary.
EndgamesQueen Endgame Checking Technique: Essential Technique and Plans
Study Queen Endgame Checking Technique from queen against rook coordination; count the tempo, test Kh6 and verify the exact result boundary.
EndgamesQueen Endgame Perpetual Check: Essential Technique and Plans
Study Queen Endgame Perpetual Check from queen against rook coordination; count the tempo, test Rg7 and verify the exact result boundary.
EndgamesQueen versus Pawn: Essential Technique and Plans
Study Queen versus Pawn from queen against a promotion threat; count the tempo, test Kh6 and verify the exact result boundary.
EndgamesQueen versus Rook: Essential Technique and Plans
Study Queen versus Rook from Lucena bridge-building; count the tempo, test Ke8 and verify the exact result boundary.
EndgamesReserve Tempo: Essential Technique and Plans
Study Reserve Tempo from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.
EndgamesRook and Bishop versus Rook: Essential Technique and Plans
Study Rook and Bishop versus Rook from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.
EndgamesRook and Pawn on the Sixth Rank: Essential Technique and Plans
Study Rook and Pawn on the Sixth Rank from Lucena bridge-building; count the tempo, test Kh7 and verify the exact result boundary.
EndgamesRook Behind a Passed Pawn: Essential Technique and Plans
Study Rook Behind a Passed Pawn from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.
EndgamesRook Endgame Bridge Building: Essential Technique and Plans
Study Rook Endgame Bridge Building from Lucena bridge-building; count the tempo, test Ra8+ and verify the exact result boundary.
EndgamesRook Endgame Checking Distance: Essential Technique and Plans
Study Rook Endgame Checking Distance from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.
EndgamesRook Endgame Side Checks: Essential Technique and Plans
Study Rook Endgame Side Checks from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesRook versus Minor Piece: Essential Technique and Plans
Study Rook versus Minor Piece from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesRook versus Pawn: Essential Technique and Plans
Study Rook versus Pawn from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesRule of the Square: Essential Technique and Plans
Study Rule of the Square from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.
EndgamesSame-Color Bishop Endings: Essential Technique and Plans
Study Same-Color Bishop Endings from same-color bishop ending; count the tempo, test Kd3 and verify the exact result boundary.
EndgamesSimplifying into a Favorable Endgame: Essential Technique and Plans
Study Simplifying into a Favorable Endgame from king-and-pawn geometry; count the tempo, test d5+ and verify the exact result boundary.
EndgamesStalemate in Endgames: Essential Technique and Plans
Study Stalemate in Endgames from king-and-pawn geometry; count the tempo, test Kc6 and verify the exact result boundary.
EndgamesTheoretical Draws in Chess: Essential Technique and Plans
Study Theoretical Draws in Chess from king-and-pawn geometry; count the tempo, test Kc1 and verify the exact result boundary.
EndgamesTriangulation: Essential Technique and Plans
Study Triangulation from promotion race and tempo; count the tempo, test d4 and verify the exact result boundary.
EndgamesTwo Bishops versus Bishop: Essential Technique and Plans
Study Two Bishops versus Bishop from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.
EndgamesTwo Rooks versus Rook: Essential Technique and Plans
Study Two Rooks versus Rook from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesVancura Defense: Essential Technique and Plans
Study Vancura Defense from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.
EndgamesWrong Bishop and Rook Pawn: Essential Technique and Plans
Study Wrong Bishop and Rook Pawn from Lucena bridge-building; count the tempo, test Kg7 and verify the exact result boundary.
EndgamesZugzwang in Chess: When Every Move Makes Things Worse
Learn what zugzwang means, why passing would help, how it appears in pawn and piece endings, how reserve tempi and triangulation create it, and how to recognize it.