Chess Wiki

Chess Endgames Wiki

Practical endgame methods, theoretical positions, critical squares, and winning or drawing plans.

Endgames

Active King in Rook Endings: Essential Technique and Plans

Study Active King in Rook Endings from Lucena bridge-building; count the tempo, test Kg7 and verify the exact result boundary.

Endgames

Bishop-Pair Endgames: Essential Technique and Plans

Study Bishop-Pair Endgames from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.

Endgames

Bishop Pawn and King: Essential Technique and Plans

Study Bishop Pawn and King from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.

Endgames

Bishop versus Knight Endings: Essential Technique and Plans

Study Bishop versus Knight Endings from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.

Endgames

Bishop versus Pawns: Essential Technique and Plans

Study Bishop versus Pawns from same-color bishop ending; count the tempo, test Bd3 and verify the exact result boundary.

Endgames

Checking from Behind: Essential Technique and Plans

Study Checking from Behind from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Connected Passed Pawns: Essential Technique and Plans

Study Connected Passed Pawns from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.

Endgames

Converting an Extra Pawn: Essential Technique and Plans

Study Converting an Extra Pawn from king-and-pawn geometry; count the tempo, test Kc1 and verify the exact result boundary.

Endgames

Corresponding Squares: Essential Technique and Plans

Study Corresponding Squares from promotion race and tempo; count the tempo, test e5 and verify the exact result boundary.

Endgames

Cut-Off King in Rook Endings: Essential Technique and Plans

Study Cut-Off King in Rook Endings from Lucena bridge-building; count the tempo, test Kf8 and verify the exact result boundary.

Endgames

Defending a Pawn Down: Essential Technique and Plans

Study Defending a Pawn Down from king-and-pawn geometry; count the tempo, test Kd7 and verify the exact result boundary.

Endgames

Endgame Move-Order Decisions: Essential Technique and Plans

Study Endgame Move-Order Decisions from king-and-pawn geometry; count the tempo, test d5 and verify the exact result boundary.

Endgames

Exchanging into a Won Endgame: Essential Technique and Plans

Study Exchanging into a Won Endgame from king-and-pawn geometry; count the tempo, test d5+ and verify the exact result boundary.

Endgames

Fortress in Chess Endgames: Essential Technique and Plans

Study Fortress in Chess Endgames from king-and-pawn geometry; count the tempo, test Kc3 and verify the exact result boundary.

Endgames

Fortress in Queen Endings: Essential Technique and Plans

Study Fortress in Queen Endings from queen against rook coordination; count the tempo, test Rg7 and verify the exact result boundary.

Endgames

Four Rook Endgame Principles: Essential Technique and Plans

Study Four Rook Endgame Principles from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Key Squares in Pawn Endgames: Essential Technique and Plans

Study Key Squares in Pawn Endgames from promotion race and tempo; count the tempo, test Kf2 and verify the exact result boundary.

Endgames

King Activity in Endgames: Essential Technique and Plans

Study King Activity in Endgames from king-and-pawn geometry; count the tempo, test d5 and verify the exact result boundary.

Endgames

King and Pawn versus King: Essential Technique and Plans

Study King and Pawn versus King from king-and-pawn geometry; count the tempo, test Kd5 and verify the exact result boundary.

Endgames

Knight and Rook Pawn: Essential Technique and Plans

Study Knight and Rook Pawn from Lucena bridge-building; count the tempo, test Rxd8 and verify the exact result boundary.

Endgames

Knight Endgame Outpost: Essential Technique and Plans

Study Knight Endgame Outpost from bishop-versus-knight coordination; count the tempo, test Ne3 and verify the exact result boundary.

Endgames

Knight versus Pawns: Essential Technique and Plans

Study Knight versus Pawns from knight against connected pawns; count the tempo, test Kf2 and verify the exact result boundary.

Endgames

Lucena Position: Essential Technique and Plans

Study Lucena Position from Lucena bridge-building; count the tempo, test Kh7 and verify the exact result boundary.

Endgames

Minor Piece and Pawn versus Rook: Essential Technique and Plans

Study Minor Piece and Pawn versus Rook from Lucena bridge-building; count the tempo, test Kg7 and verify the exact result boundary.

Endgames

Opposite-Color Bishop Endings: Essential Technique and Plans

Study Opposite-Color Bishop Endings from opposite-color bishop drawing resources; count the tempo, test Bf4 and verify the exact result boundary.

Endgames

Opposite-Side King Activity: Essential Technique and Plans

Study Opposite-Side King Activity from king-and-pawn geometry; count the tempo, test Kc6 and verify the exact result boundary.

Endgames

Opposition in Chess King Endgames

Learn direct, distant, and diagonal opposition, connect it to key squares and zugzwang, understand when side to move matters, and practise king-and-pawn endings.

Endgames

Outside Passed Pawn: Essential Technique and Plans

Study Outside Passed Pawn from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.

Endgames

Passed Pawns: Create, Push, and Stop Them

Learn what makes a pawn passed, the difference between protected, connected, and outside passers, when to push, how to blockade, and where kings and rooks belong.

Endgames

Pawn Breakthrough: Essential Technique and Plans

Study Pawn Breakthrough from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.

Endgames

Pawn Endgame Calculation: Essential Technique and Plans

Study Pawn Endgame Calculation from promotion race and tempo; count the tempo, test e5 and verify the exact result boundary.

Endgames

Pawn Race Calculation: Essential Technique and Plans

Study Pawn Race Calculation from promotion race and tempo; count the tempo, test d4+ and verify the exact result boundary.

Endgames

Philidor Position: Essential Technique and Plans

Study Philidor Position from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.

Endgames

Protected Passed Pawn: Essential Technique and Plans

Study Protected Passed Pawn from promotion race and tempo; count the tempo, test e4 and verify the exact result boundary.

Endgames

Queen Endgame Checking Technique: Essential Technique and Plans

Study Queen Endgame Checking Technique from queen against rook coordination; count the tempo, test Kh6 and verify the exact result boundary.

Endgames

Queen Endgame Perpetual Check: Essential Technique and Plans

Study Queen Endgame Perpetual Check from queen against rook coordination; count the tempo, test Rg7 and verify the exact result boundary.

Endgames

Queen versus Pawn: Essential Technique and Plans

Study Queen versus Pawn from queen against a promotion threat; count the tempo, test Kh6 and verify the exact result boundary.

Endgames

Queen versus Rook: Essential Technique and Plans

Study Queen versus Rook from Lucena bridge-building; count the tempo, test Ke8 and verify the exact result boundary.

Endgames

Reserve Tempo: Essential Technique and Plans

Study Reserve Tempo from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.

Endgames

Rook and Bishop versus Rook: Essential Technique and Plans

Study Rook and Bishop versus Rook from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.

Endgames

Rook and Pawn on the Sixth Rank: Essential Technique and Plans

Study Rook and Pawn on the Sixth Rank from Lucena bridge-building; count the tempo, test Kh7 and verify the exact result boundary.

Endgames

Rook Behind a Passed Pawn: Essential Technique and Plans

Study Rook Behind a Passed Pawn from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.

Endgames

Rook Endgame Bridge Building: Essential Technique and Plans

Study Rook Endgame Bridge Building from Lucena bridge-building; count the tempo, test Ra8+ and verify the exact result boundary.

Endgames

Rook Endgame Checking Distance: Essential Technique and Plans

Study Rook Endgame Checking Distance from Lucena bridge-building; count the tempo, test Ra8 and verify the exact result boundary.

Endgames

Rook Endgame Side Checks: Essential Technique and Plans

Study Rook Endgame Side Checks from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Rook versus Minor Piece: Essential Technique and Plans

Study Rook versus Minor Piece from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Rook versus Pawn: Essential Technique and Plans

Study Rook versus Pawn from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Rule of the Square: Essential Technique and Plans

Study Rule of the Square from promotion race and tempo; count the tempo, test d5 and verify the exact result boundary.

Endgames

Same-Color Bishop Endings: Essential Technique and Plans

Study Same-Color Bishop Endings from same-color bishop ending; count the tempo, test Kd3 and verify the exact result boundary.

Endgames

Simplifying into a Favorable Endgame: Essential Technique and Plans

Study Simplifying into a Favorable Endgame from king-and-pawn geometry; count the tempo, test d5+ and verify the exact result boundary.

Endgames

Stalemate in Endgames: Essential Technique and Plans

Study Stalemate in Endgames from king-and-pawn geometry; count the tempo, test Kc6 and verify the exact result boundary.

Endgames

Theoretical Draws in Chess: Essential Technique and Plans

Study Theoretical Draws in Chess from king-and-pawn geometry; count the tempo, test Kc1 and verify the exact result boundary.

Endgames

Triangulation: Essential Technique and Plans

Study Triangulation from promotion race and tempo; count the tempo, test d4 and verify the exact result boundary.

Endgames

Two Bishops versus Bishop: Essential Technique and Plans

Study Two Bishops versus Bishop from same-color bishop ending; count the tempo, test Bf5 and verify the exact result boundary.

Endgames

Two Rooks versus Rook: Essential Technique and Plans

Study Two Rooks versus Rook from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Vancura Defense: Essential Technique and Plans

Study Vancura Defense from Lucena bridge-building; count the tempo, test Kc5 and verify the exact result boundary.

Endgames

Wrong Bishop and Rook Pawn: Essential Technique and Plans

Study Wrong Bishop and Rook Pawn from Lucena bridge-building; count the tempo, test Kg7 and verify the exact result boundary.

Endgames

Zugzwang in Chess: When Every Move Makes Things Worse

Learn what zugzwang means, why passing would help, how it appears in pawn and piece endings, how reserve tempi and triangulation create it, and how to recognize it.